Computational Art
Fall 2000
The aim of the course is to explore medias and techniques for producing
art with the computer. In the first half of the semester students
complete a series of short projects to acquaint themselves with the
covered ideas and software. In the second half, each student devises a
substantial artistic project of his own. Topics covered in the class
may or may not include: raster graphics, two and three dimensional
vector graphics, audio processing and synthesis; L-systems, fractals,
genetic algorithms, artificial life; Penrose tilings, Conway's game of
life, Eliza; Postscript, The Gimp, HTML, mental ray; output to video,
projectors, printers, plotters, embroidery machines, cookies, 3D rapid
fabricators; and more.
Final projects will be put on display in the Computer Science Department
(in a yet to be determined location) and additionally submitted to the
SIGGRAPH 2001 Electronic Art Gallery.
Prerequisite: CS241. Credit 3 units.
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