SIGDIV0

i tried to tesser.

005

for the last year or so i’ve been obsessed with the neural style transfer algorithm. in this video i break-down how i’ve been making my recent renders. all the files from the above video can be found here: 005.zip.

my god, it’s full of stars

not too long ago an old friend sent me a link to the starry expanse project. i am blown away. these guys are rebuilding riven lovingly, frame by frame, from scratch. i cannot possibly be more honored and humbled. thank you guys. you are beyond awesome. to show my appreciation and lend a virtual hand […]

prez

continuing in my explorations of image generation with neural networks – i present the presidents of the united states of america, rendered as if by Picasso, in Picasso’s various styles. many thanks to Matt McFarland for the inspiration and nice writeup.

P1K4Z0

i have Picasso’s brain in a vat. (please don’t ask me how i got it.) if you’ve seen those trippy hallucination videos, it’s kinda like that: i have his virtual visual cortex inside my computer. but instead of putting eyeballs inside armpits – he paints. if you send me your picture at qarl@qarl.com, i’ll force […]

BOO!

just in time for halloween. create your own ghost simulator and scare the neighborhood kids. and also learn a wee bit of programming. thank you to Noah who is awesome.

oh Mona!

it turns out that using neural networks to create images is a ton of fun. recently researchers at google have been training their nets to hallucinate. just last week a team has used a similar technique to replicate artistic style. and now i’m using those same ideas to mash images together. poor Mona will never […]

things are getting hairy

my friends forwarded me an interesting article. in it, Palmer Luckey from the rift project was making some dubious claims about rendering hair. when i found out he’s the founder of the occulus rift, and that he was advocating obscene pixel resolution for realistic imaging, i felt i had to reach out and see what […]

002

our second session has come and gone, somewhat successfully i think – things always go better when your audience is armed. we covered implicit surfaces, renderman/pixie, displacement shaders, and more of my wacky cellular simulation. the turnout was pretty good too. if you’d like to attend the next one, or just receive updates, drop me […]

001

once upon a time, in a galaxy far far away, i taught a class called “computational art”. today, thanks to the miracle of the interwebs, i am able to teach once again. (be warned, the words “class” and “teach” here are used in the loosest possible sense.) here is my first attempt – an exploration […]

memories…

after 15 years it STILL holds up. damn i’m proud of this work. riven for the iphone.

attic

it’s funny what you find while cleaning your digital attic. herein contained digital blueprints for the construction of mechanical squid death machines. and at a resolution perfect for poster printing.

across the universe

Melinda twists my arm to post: i have another 10 seconds or so on the big screen – in Julie Taymor’s across the universe. look for god-rays underwater, and Selma Hayek in a syringe.

THIS IS SPARTA!

wow that guy is angry. if you haven’t seen it yet – check out the trailer for 300 – Frank Miller’s latest graphic novel made movie. if a trailer is any measure for the resulting movie (HAR!) it should be a winner. anyway – i worked on 300, and i thought i’d share how vfx […]