attic

it’s funny what you find while cleaning your digital attic. herein contained digital blueprints for the construction of mechanical squid death machines. and at a resolution perfect for poster printing.

windows

in my office (in the real world) i have a window into my office (in the virtual world.) it stays open 24/7, so when i’m at my desk, i can see my desk. similarly, in my office (in the virtual world) i have a window into my office (in the real world.) depending on your […]

let there be (good) light

the lighting in our renderer just got a whole lot better.

vote damnit

i’m taking off work tomorrow to do “get out the vote” calling. i mean, this election is REALLY important, right? even if you have only 15 minutes to spare: it’s super easy – just click and dial your phone. i hope you’ll join me. K. PS: feeling apathetic about the election? read this and get […]

please evaluate my performance

every three months or so – the linden family gathers together for what is know as review day. we ask each other to evaluate the good and the bad of our performance. all of these reviews are gathered together and published on our internal wiki. this time around, i’d like the residents to participate in […]

caves reloaded

i just finished a VERY fun podcast interview about the caves (and procedural art in general) with the “brooklyn is watching” folk. if you’ve got a few minutes to kill, Karl-Bob sez check it out.

Chouchou

Chouchou. avatar band. check ’em out.

SL vs. myst

i had a debate last year with an old friend. i said you could remake myst island within the second life universe. he didn’t believe me. one year later and i think we could do riven. (hallucinogen by Light Waves, photo by Torley)

across the universe

Melinda twists my arm to post: i have another 10 seconds or so on the big screen – in Julie Taymor’s across the universe. look for god-rays underwater, and Selma Hayek in a syringe.

plopp

very interesting – plopp now has sculptie export. check it out.

the blimps are dead! long live the blimps!

my blimps have been offline for more than six months – utterly unacceptable i think. the plan is to relaunch them soon. but first they need a new design. something in sculpties, perhaps. something steam-punk maybe. with one part 20,000 leagues under the sea? perhaps giant flying squids? i leave it to you. and a […]

primscripts

now you have two ways to assemble sculptie primsets. my qLab assembler, or Eddy Stryker’s libsl assembler. all you need are these files. the little tyke above was taken directly from turbosquid. he’s pretty identical to his maya rendering: perchance will someone step-up to create a blender exporter? Jeffrey Gomez, are you listening?

ruining the picnic

it was only a matter of time, i s’pose, once the sculpties were released and the grid filled with apples and oranges and bananas, that someone would try to ruin our picnic. no worries, we have plenty of yummies. so! what new cool toys do were have here? first you need an ant. my friend […]

As and Os

here at “the lab” developers are responsible for picking their own direction. each week we write a company-wide email discussing what we’ve done in the previous week – and what we hope to accomplish in the next week. our accomplishments and objectives. As&Os. lately in the press i’ve seen the LL developers bashed for not […]

caves revealed

with no further ado, i announce the opening of my second life cave system. true, it looks more like a maze than a cave. true, it’s an enormous industrial cube rather than an organic sphere. but i love it still. the path from start to end is a little over 7 miles long (11392 meters) […]

a linden is born

on january 22, 2007, Qarl Linden came into being. only twice before has a project so inspired me. first came riven. next came the matrix. now i begin my scheme to overthrow the metaverse. HAR!

THIS IS SPARTA!

wow that guy is angry. if you haven’t seen it yet – check out the trailer for 300 – Frank Miller’s latest graphic novel made movie. if a trailer is any measure for the resulting movie (HAR!) it should be a winner. anyway – i worked on 300, and i thought i’d share how vfx […]

care and feeding of cave systems

after much wailing and gnashing of teeth – i am the proud owner of a brand new island sim. thank you Fritz Linden. so now i’m breeding caves. yeah. breeding caves. welcome to our brave new world. anyway, if you want your caves to turn out any good – you need to pick a fitness […]

flight of the BLIMPCO fleet

enjoy as the blimps romp across the second life mainland. (sadly, the blimp fleet is currently off line. i’ll post again when everything has righted itself.)

spelunking the metaverse

my friend Seifert Surface has been hassling me to write a design document for my new sim. i’ve been meaning to write about it here too – so i’m killing two birds with one stone. without further ado – sim name: Q desired location: in the second life developers archipelago (SLDA) and/or oceana, near “the […]

the blimps are alive

those who follow the story of the blimps know that the grid is a very dangerous place. some parcels are full. some parcels have scripts turned off. some parcels have owners who viciously murder the blimps. each of these perils (and others) kill the blimps in their tracks. to compensate, the blimps reproduce themselves when […]

tween

the animators amongst us probably noticed a serious deficiency in the keyframe code i released last week: while it allows the recording of keyframe data, it provided no means to animate between keyframes. this interpolation is known as “tweening” – and as of today, this problem has been remedied. behold Chester, my faithful sea monster. […]

keyframe

sometimes it gets lonely in my lab in the clouds. “maybe you should try spending time with friends?” NONSENSE! i’ll create replicant clones of myself. the problem, of course, is that over time their motionless bodies start to creep me out. they need a bit of life in them. they need some brains. introducing keyframe. […]

shrinkwrap

“Hey, does maya have a shrinkwrap deformer like softimage?” “I really need a shrinkwrap deformer for maya.” “WHERE’S THE DAMN SHRINKWRAP?!” sheesh. alright already. download it here. to use it, do like so: 1. create your source geometry and connect it to the sourceShape attribute on the qWrap node. 2. create your destination geometry and […]

dome, da dome dome

a friend comes to me and asks – how can i project a video onto a big dome? he has an animation studio – and his animators have made an imax dome movie. but they have no imax dome to view it on. but he wants them to be able to experience their work in […]

get lost

like i always say – what good is virtual reality if you can’t make a hedge maze in the sky. and what good is a virtual hedge maze in the sky if the hedges don’t move around to confuse the crap out of you as you try to escape. well today is my lucky day. […]

blimps, blimps, everywhere

when i was a kid – each year the sky of my home city filled with hot air balloons. hundreds and hundreds of hot air balloons. all chasing the lead balloon in a “race”. it was a magical event. we chased the balloons, too, in our car. so did many others. when the lead balloon […]

meet george jetson!

all the cool kids are doing it – you want to be cool don’t you? jetpacks provide flight assist – letting you fly well above the 100m ceiling. and they let you fly much much faster than you otherwise can. and they look so damn chic. so why on earth wouldn’t you want one? get […]

advanced lighting

sometimes a picture is worth a thousand words. that’s what i learned in an earlier post, when i said “and you can use this technique to bake lighting.” which isn’t as powerful a statement as the image above (difference of 991 words.) so here we have a box. some might recognize it as almost a […]

keeping track of the joneses

sometimes you need to know where your friends are. sometimes you need to know where your enemies are. sometimes you need to know if your friends are hanging-out behind your back. sometimes you need to know where you left your car. what you need is track.lsl and marker.lsl. track.lsl accepts positioning data. marker.lsl creates pins […]