new version of the qLab LSL library is now available. the qLab LSL library is a simple command-line build environment for unix-like operating systems. it provides library-like support via #include/#define (via the c-preprocessor) and makefiles. it contains libraries for command-line parsing (getopt()) and dynamic prim manipulation. changes for version 0.0.2 – Mon Jun 19 14:46:18 […]
billboards
say you want to make a big sign. no. i mean a really big sign. like, a sign big enough to blot-out your neighbor’s hideous sim. you’ll need a 256m by 100m sign – but SL constrains a prim to 10m by 10m. that’s ok. you’ll use 25 by 10 prims. but then you’ll need […]
seamless textures
painting textures by hand, eyeballing them to make them seamless? that’s SO 20th century. join the revolution – use computers to make your life easier. create your model in maya. use projections so that textures cross geometric boundaries. (for extra credit, use shape projections.) export your model to second life using a mel script and […]
stupid map tricks
for those paying close attention to yesterday’s post – you’ve noticed the qDynaScript command – which will execute and build a prim set from an input notecard. why would you want to do this, you ask? to draw large gaudy pictures on the SL map, of course. with a simple image – – along with […]
procedural prim construction
sometimes you just can’t build it by hand. and now you don’t have to. using the qLab LSL library (now available) you can procedurally build your prim beasts without ever touching your mouse. for example, you can: create a gridwork of prims, using a simple (x, y) loop. see square.lsl. create prim cage for your […]
transfering textures
a texture painter i know called it “the holy grail of texturing”. i dunno about that – but it is pretty damn nifty. the qShapeProjection node (version 0.1 available) let’s you transport a texture (no matter how it’s mapped) from one surface onto another. it’s as simple as: 1. create the source geometry and shading […]
ogres
a new version of the qOgres screensaver is now available. qOgres uses simplified facial-recognition techniques to distort a human face – areas of high detail are squished, areas of low detail are stretched. enjoy.
maps
with the advent of linden labs’ map browser – we can download maps en masse from the second life website. a perl script (requiring netpbm) to acquire these hires images is available. the above image is available as a medium sized (1024 x 1024 pixels) or super large (14,000 x 17,000 pixels) images. super-large images […]
slime
coming to us from an (ahem) unsuccessful commercial project – qSlime demonstrates how mixing both refractive and reflective distortions can make for an effective liquid effect. now available. built from nodes in qPatchLib v0.2.
qPatchlib v0.2
qPatchlib version 0.2 now available. new nodes include: qMercurialMe – screen saver node demonstrating reflective effects, camera/movie input, display logo, etc. qErrorMessage – error messages displayed in flames.
apologies
sorry for the downtime – and sorry if you are subscribed via rss and now re-receive all the old posts. my ISP went evil on me and i had to migrate. alas. love, K.