transfering textures
a texture painter i know called it “the holy grail of texturing”. i dunno about that – but it is pretty damn nifty. the qShapeProjection node (version 0.1 available) let’s you transport a texture (no matter how it’s mapped) from one surface onto another. it’s as simple as:
1. create the source geometry and shading network. | |
2. create the destination geometry. | |
3. connect a qShapeProjection node. connect the source shape and shading network to its inputs. connect the destination shading network to it’s output. voila. | |
4. bake the resulting shading network for future renders. (although powerful, the qShapeProjection node can be unpleasantly slow.) |
Filed under: maya - @ 11 May 2006 4:55 pm
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