procedural prim construction sometimes you just can’t build it by hand. and now you don’t have to. using the qLab LSL library (now available) you can procedurally build your prim beasts without ever touching your mouse. for example, you can: create a gridwork of prims, using a simple (x, y) loop. see square.lsl. create prim cage for your slaves. see sphere.lsl. render the complexity of your DNA sequence. see helix.lsl. 3 thoughts on “procedural prim construction” Pingback: qLab» Blog Archive » billboards Pingback: qLab» Blog Archive » seamless textures Pingback: qLab» Blog Archive » stupid map tricks Leave a Reply Cancel replyYou must be logged in to post a comment. Filed under: second life - @ 29 May 2006 9:04 am
3 thoughts on “procedural prim construction”