not just a grid, but just start your own server-clientside system. i think you’ve come to terms with how your enduser for mainstream virtual worlds will always be using graphics cards 5+ years out of date – they can’t locally render the shadows and other coolness. so, solution: server-side render. client-side “navigation” (pan, zoom, walk data sent to server for render), but instead of local rendering, receives just a video feed of realtime rendering from serverside. This also makes for 3d interactive virtual worlds for mobile devices, as most nowadays can easily handle HD video!
No one ever said you didn’t know how to do anything, FYI.
omg … how often I ran into the “wtf” part … great patch – TY !
qarl… you should get over this thing with LL clueless mismanagement. you should go off and start your own!
I’d join Qarls grid.
not just a grid, but just start your own server-clientside system. i think you’ve come to terms with how your enduser for mainstream virtual worlds will always be using graphics cards 5+ years out of date – they can’t locally render the shadows and other coolness. so, solution: server-side render. client-side “navigation” (pan, zoom, walk data sent to server for render), but instead of local rendering, receives just a video feed of realtime rendering from serverside. This also makes for 3d interactive virtual worlds for mobile devices, as most nowadays can easily handle HD video!
http://www.mentalimages.com/products/realityserver.html