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our second session has come and gone, somewhat successfully i think – things always go better when your audience is armed. we covered implicit surfaces, renderman/pixie, displacement shaders, and more of my wacky cellular simulation.
the turnout was pretty good too. if you’d like to attend the next one, or just receive updates, drop me a line at qarl@qarl.com.
source code and data files for this session here.
Filed under: AI,learning,second life,vfx - @ 18 May 2011 10:48 am